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OpenGL Programming for Windows 95 and Windows NT by Ron Fosner,

OpenGL Programming for Windows 95 and Windows NT by Ron Fosner,
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.



Vizrt - Vizrt is a software company that provides a range of solutions for TV stations and other high-end graphics applications. The heart of Vizrt's software is Viz- an OpenGl based real-time 3D graphic engine, along with a node-based editing environment.

Rendition (company) - Rendition was a maker of 3D graphics chipsets in the mid- to late-90's. They were known for products such as the Vérité 1000 and Vérité 2x00 and for being one of the first 3D chipset makers to directly work with Quake developer John Carmack to make a hardware-accelerated version of the game (vQuake).

Prince of Persia 3D - Prince of Persia 3D, developed by Red Orb Entertainment and published by The Learning Company for the Sega Dreamcast and PC, is technically the third - but essentially disowned - game in the Prince of Persia series. The game debuted in 1999, 10 years after the original, and incorporated 3D graphics in its gameplay.

3D flash - 3D Flash is a rising movement among Flash artists who wish to depict three-dimensional (3D) animations using Macromedia Flash, which is primarily a 2D authoring environment. The industry leader is the company Electric Rain, which uses the proprietary RaviX engine in its flagship Swift3D software.



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